Sometimes when moving the camera around a model it can jump around or the movement be too large, you just want to pinpoint the camera on a certain area and have the view rotate around this.
This is simple by using the “F” key. Try selecting any object in your scene, then press the “F” key, the camera will zoom straight into that object. Let’s take this further like in the video.
- Right click your model and choose “vertices” or “faces” then select a single or few vertices or faces
- hit the “F” key
.. Voila! The camera jumps to that point and now when you dolly the camera around if stays focused on that area.